Subsystem In

This function block acts as an input receiver for a system composed of other interconnected blocks. It allows data to flow into a larger structure, enabling modular processing of information.

📥 Inputs

This function block does not have dedicated input sockets.

📤 Outputs

Generic Outputs data from the subsystem for further processing in connected blocks.

🕹️ Controls

This block does not have any user-adjustable controls. Its operation is determined by the data flowing through the system and configurations of connected blocks.

🎨 Features

Modular Input Handling This block serves as an entry point to broader functionalities, allowing inputs to be fed into the subsystem.

Automatic Indexing The block automatically manages its position within the scene, effectively maintaining order and organization.

Flexibility Works in both enabled and disabled subsystem modes, adapting to the operational state of the overall system.

📝 Usage Instructions

  1. Integration: Connect this block to other blocks within a subsystem to allow for the intake of data.

  2. Execution: When executed, this block will output the received data, which can be utilized by other connected function blocks.

📊 Evaluation

Upon evaluation, this block retrieves input data from the subsystem and outputs it for further processing in the workflow.

💡 Tips and Tricks

Subsystem Organization

When using multiple instances of the Subsystem In block, ensure that each instance is connected to unique input sources to avoid conflicts and ensure streamlined data handling.

Debugging

Enable debugging mode to track input data flowing into the block. This can help expedite troubleshooting processes when integrating into larger systems.

🛠️ Troubleshooting

Output Not as Expected

If the output data does not match expectations, verify that other blocks connected to it are functioning correctly, as issues may arise from upstream sources.

Subsystem Index Misalignment

If the subsystem's indexing seems off, ensure that the node configuration is consistently managed, especially when adding or removing blocks from the scene.

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